/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.model.actor.knownlist;

import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Summon;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SiegeGuardInstance;

public class SiegeGuardKnownList extends AttackableKnownList {
	// =========================================================
	// Data Field
	// =========================================================
	// Constructor
	public SiegeGuardKnownList(L2SiegeGuardInstance activeChar) {
		super(activeChar);
	}

	// =========================================================
	// Method - Public
	@Override
	public boolean addKnownObject(L2Object object) {
		return addKnownObject(object, null);
	}

	@Override
	public boolean addKnownObject(L2Object object, L2Character dropper) {
		if (!super.addKnownObject(object, dropper))
			return false;

		if (getActiveChar().getHomeX() == 0)
			getActiveChar().getHomeLocation();

		// Check if siege is in progress
		if (getActiveChar().getCastle() != null
				&& getActiveChar().getCastle().getSiege().getIsInProgress()) {
			L2PcInstance player = null;
			if (object instanceof L2PcInstance)
				player = (L2PcInstance) object;
			else if (object instanceof L2Summon)
				player = ((L2Summon) object).getOwner();
			// Check if player is not the defender
			if (player != null
					&& (player.getClan() == null || getActiveChar().getCastle()
							.getSiege().getAttackerClan(player.getClan()) != null))
				// if (Config.DEBUG) _log.fine(getObjectId()+": PK
				// "+player.getObjectId()+" entered scan range");
				if (getActiveChar().getAI().getIntention() == CtrlIntention.AI_INTENTION_IDLE)
					getActiveChar().getAI().setIntention(
							CtrlIntention.AI_INTENTION_ACTIVE, null);// (L2Character)object);
		}
		return true;
	}

	// =========================================================
	// Method - Private
	// =========================================================
	// Property - Public
	@Override
	public final L2SiegeGuardInstance getActiveChar() {
		return (L2SiegeGuardInstance) super.getActiveChar();
	}
}
